Aplikasi Terapi Digital Anak Penyandang Autism di Komunitas Forkesi Chapter Surabaya

Hani'ah Mahmudah, Aries Pratiarso, Akuwan Saleh, Mike Yuliana, Prima Kristalina, Moch. Zen Samsono Hadi, Titon Dutono, Ida Anisah, Nihayatus Sa’adah

Abstract

Many parents in the Surabaya Chapter Forkesi Community (Indonesian Special Children's Parents Communication Forum) do not understand how to care for and teach children with autism, despite the fact that 50 percent of the members of this community are parents of children with autism. This service aims to assist parents in dealing with their autistic children on a daily basis. Furthermore, to address the issue of disadvantaged children with autism who are unable to participate in therapy or seek treatment from psychologists on a regular basis due to the high expense of doing so. The development of an augmented reality-based android mobile application using the marker method will include learning materials for build a match and WH questions, as well as games to help deepen learning, and will be used in conjunction with the ABA method and DTT technique. In May-July 2021, this service activity was carried out in the Surabaya Chapter Forkesi community. Data collecting, interactions with community members, and direct implementation were the strategies used in this service. According to the findings of the Usability Testing, which received a score of 54.6, parents of children with autism agree on the use of digital therapy via Android mobile app.

Full Text:

PDF

References

Syahputra, M. F., Arisandi, D., Lumbanbatu, A. F., Kemit, L. F., Nababan, E. B., & Sheta, O. 2018. “Augmented Reality Social Story for Autism Spectrum Disorder”. Journal of Physics: Conference Series.

Julimet, N., & Cholid, S. 2015. “Pelatihan Terapi Autis Metode Applied Behavior Analysis (Aba) (Studi Kasus Pada Proses Pelatihan Terapi Autis Di Lembaga Pemasyarakatan Kelas I Tangerang)”. Jurnal Ilmu Kesejahteraan Sosial.

Suhono, K. A. S. 2014. “ Game for Children with Special Needs”. Sisforma, 1(2), 18.

Nugraheni, S. A. 2016. “Menguak Belantara Autisme”. Buletin Psikologi, 20(1–2).

Prabowo, D., Utami, E., & Fatta, H. Al. 2015. “Implementasi Konsep Gamification pada Aplikasi Terapi Autis dengan Metode Applied Behavior Analysis”. Creative Information Technology Journal, 1(3), 204.

Nubia, R. M., Fabian, G. R., Wilson, R. A., & Wilmer, P. B. 2015. “Development of a Mobile Application in Augmented Reality to Improve the Communication Field of Autistic Children at a Neurorehabilitar Clinic”. IEEE.

Satria, B., & Prihandoko. 2018. “Implementasi Metode Marker Based Tracking Pada Aplikasi Bangun Ruang Berbasis Augmented Reality”. Universitas AMIKOM Yogyakarta, 1–5.

Setiadi B, S. 2015. ”Pengenalan Rumus Bangun Ruang Matematika Berbasis Augmented Reality”. Prosiding SNATIF Ke-4.

H.N, I. A., Nugroho, P. I., & Ferdiana, R. 2015.“Pengujian Usability Website Menggunakan System Usability Scale”. JURNAL IPTEKKOM : Jurnal Ilmu Pengetahuan & Teknologi Informasi, 17(1), 31.

Syaifullah, D. H., Puspasari, M. A., & Hanifah, A. 2017. “Analisis User Experience pada Penggunaan Aplikasi Mobile Jakarta Smart City”. Prosiding SNTI Dan SATELIT 2017, 2017(10), 217–232.

Maricar, M. A., & Pramana, D. 2020. “Usability Testing pada Sistem Peramalan Rentang Waktu Kerja Alumni ITB STIKOM Bali”. Jurnal Eksplora Informatika, 9(2), 124–129. https://doi.org/10.30864/eksplora.v9i2.326.

Refbacks

  • There are currently no refbacks.